The big news in game development these days has been surrounding the Game Developers Conference. A number of indie developers have covered the event, including David “RM” Michael, Saralah, Xemu, and Thomas Warfield. I’ve had to read about it and see pictures of people I’ve met in person or online, missing out on the fun.
I’ve read a few of the writeups that David Michael wrote for GameDev.net, and I intend to read the rest. I’ve also been reading Game Tunnel’s IGF coverage, including interviews and day-by-day news. It’s just like being there…only not.
Congratulations go out to those who made it to IGF finals! Some amazing games have been made by indie game developers, and they serve as an inspiration to the rest of us. This time next year, I hope to attend.
The Essential 50 is 1UP.com’s compilation of the 50 most influential games in video game history. I feel bad because some of the games I’ve only read about, such as Battlezone or Prince of Persia. Others bring back good memories, such as Super Mario Bros and Pac-man. I am making a point to go back and play the games I own that I haven’t gotten a chance to play yet, such as Final Fantasy 7. I was a Nintendo fanboy when it came out so I refused to touch it, but sometime last year I saw a PC version of it for under $20. I still haven’t played it.
It’s sad when you look back on the highlights of gaming and realize that you weren’t there for even half of it. Still, I have some good memories of some good gaming, and there is no reason for me to miss out on what’s to come. B-)
The DePaul Linux Community had the technical presentation last week on Thursday. Before I reveal how well marketing did, I’ll note some general data regarding our previous presentations:
- there are usually only a few people who show up (between two and six non-members is normal)
- we usually only post fliers and tell people in our own classes
The difference in marketing this time around: I sent out an email to over 20 professors.
The difference in attendence this time around: we had over 15 non-members.
Only one of them could be directly linked to an email I sent to a professor. The rest said they found out about the event through the website (a marketing tool which I will need to make sure is working to its full potential) and through other friends. I don’t know how many of those friends knew about it from my letter to a professor. Still, this is very encouraging.
Also, we found a lot of people were very happy with the event, titled “Developing for the Modern Web”. Larry Garfield did a great job talking about the wonders of CSS. Many, myself included, were surprised at the number of things that you could do with it. My favorite comment on the feedback forms we had: “Excellent presentation. Thanks for sharing this ‘untaught’ knowledge!”
I’m a member of the DePaul Linux Community. We usually hold events each quarter, and this quarter is no different.
Last year we determined that we need to do more marketing. All we’ve ever done is post fliers up around campus, and the results have been decent. Unfortunately no one wanted to be the main person responsible for marketing. Since that time, I have learned quite a bit about running a business, and I know that marketing is definitely something I’ll need to get better at if I want to do well. I volunteered this quarter, partly to help the group and partly to practice my marketing skills.
I recently finished Jay Abraham‘s Getting Everything You Can Out of All You’ve Got. At one point he describes direct mail. When I thought of direct mail before, I thought of junk mail, or snail mail spam. It still is for the most part, but I also see that it can be a valid marketing too. It’s still unsolicited, but the marketing message is in its entirety, allowing the reader to get the full message. It’s supposed to have a higher response rate, and it makes sense that it should, especially over fliers.
Today I wrote an email and sent it to a number of faculty members in the CTI school of DePaul. It basically provided the information about the different events, a link to the website, and a blurb about the mailing list we have. It suggested actions to take, explicitly asking for them to post a section of the email on the announcements page of their class websites and making in-class announcements as well.
Unfortunately our first event is only a few days away, but hopefully the turnout will still be improved by this email alone. And it also sets the stage for the next few events.
While googling for open source game development to see what was out there, I came across Jeff Dillon’s blog. In his entry on June 18th, 2004, he argues that the GPL needs to be updated because software is not being run on the localhost anymore. The example he mentions is Google. It uses Gnu/Linux but they don’t have to provide any of the changes they might make to the end user. He thinks this goes against the purpose of the GPL:
The GPL Needs Updating
This means that any online services company can use all the Open Source work they want without ever giving anything back. This was not the original intent of the GPL. The original intent was to bring progress to software by sharing innovations. Google or any other online service company can now use all open source code without ever showing anyone what they have done.
Copyright law is frequently misunderstood, and the GPL is no exception. The purpose of the GPL is not to spread innovation. The purpose was to secure freedom for the user. Google is able to do what it does because the GPL says they can. The moment they release the modifications to some other party, that’s when they will have to distribute the source (or promise to provide it upon request) as well. Does Google get to exercise the freedoms provided by the GPL? Yes. Does the end user of Google’s services lose any freedoms? No. They have the same freedoms that Google has to use the same software. If Google doesn’t release the changes they made, the end user doesn’t get to use those changes and so hasn’t lost any freedom.
If the GPL needs to be updated, it isn’t because of a need to foster innovation.