October’s One Game a Month entry is Candypreneur, a candy tycoon game inspired by the classic Apple II game Lemonade Stand.
I wish I had dedicated more time to this project. I had surgery and wasn’t able to work on it while I recuperated, and when I was able to spend time on it, I squandered it.
Still, I learned some things, such as that a best practice for representing money in software is by using integer values to represent cents rather than using doubles to represent dollars.
I wish I had time to theme it up a bit more. Some candy icons would have helped.
Also, the economics model is too simple. I managed to add random events that can impact the number of prospective customers, which you can sometimes prepare for if you check the reports screen for the upcoming month.
For this project, I had a much more complex simulation in mind. I wanted competitors, suppliers, customer moods, storefronts, candy ingredients, and research & development.
Even when I scaled down, I still didn’t put in things such as the rising cost of advertising or the ability to take out and pay back bank loans.
I’d say this is probably the project I’m least happiest with. I feel like there isn’t enough there, although some last minute additions make it less certain you’ll sell that candy.